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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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milfour.zip
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MILFOUR.TXT
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1996-10-05
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The Quad-Sectioned Military Door - from id Software's E2M1
The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
TEXTURES:
TECH02_7 - The main faces of the door segments.
TECH02_6 - The edges of the door segments.
ENTITIES:
func_door
WHAT TO DO:
Start by making a rectangular brush 96 units high, 128 units wide,
and 16 units thick. If your editor is equipped with a clipping
plane tool (a tool that acts like a pair of scissors), use that to
cut from corner to corner of this rectangular brush, copying and
positioning as necessary to get the four segments. Individually
designate each door segment as a func_door and adjust the 'lip'
value to your liking. The demo MAP uses a lip value of -1. Assign
the door segments a 'sounds' value of '2' and adjust the 'speed'
to your liking. Assign each segment an appropriate 'angle' value
so that the top one goes up, the bottom one goes down, etc.
Position the door segments in between the areas you wish to
connect.
NOTE: Lip values are read from the corner-edge of the wall next
to the door. Setting the lip to higher negative values will cause
the door to retract even further, while setting it to a high
positive value should make it retract less.
The door is done. The next part is the problematic one since it
involves making the 'sockets' for the door segments to fill when
they open. If you didn't do this, it would appear that the door
segments were retracting into solid walls and that appears
unconvincing.
It would be best to position the door segments in their opened,
separated positions, and then add brushes to create the necessary
cavities for the door segments. An automatic brush-to-room tool in
most editors will speed up the process greatly.
That's it. Just be careful not to make leaks when making the
door cavities.
OPTIONS:
Appearances of quad-segment doors are up to the builder. This is
probably the most complicated sort of door you can make in that
the next logical step would be to have more door segments, some of
which would move diagonally; this is not possible due to the
single angle setup. We have tried using a 'mangle' field such as
the one used to control the direction of an intermission camera,
but this did not work.